Research & Design for Microsoft HoloLens
Industrial Design, Engineering, Marketing, Sales, Communications, CX & Human Factors/UX.
Purpose/Objective: Design a wearable augmented reality device that supports comfortable use.
Goal(s): Content should be comfortable to view; Users should not experience motion sickness.
Role(s): I owned visual comfort and motion sickness prevention; I created design specifications and tolerances based on external and internal research for many categories, including: age of users, setting focal plane (to support vergence accommodation conflict), fonts legibility and readability, evaluation of models of lens MTF, inter-pupillary distance, latencies/motion artifacts (e.g., jitter, swim, drift), binocular display alignment, eye relief, monocular and binocular luminance and chromatic uniformity, optical distortions, see-through light transmission, see-through display contrast, display black level, FOV overlap, world-locked and body-locked content, interaction between real-world and AR content.
Exact research methods and design specifications are confidential IP and cannot be shared. Some modified examples are provided below.